s h o r t f o l i o . . .


https://farm6.staticflickr.com/5580/14769093690_4cb4c5afa8_o.jpg
http://en.calameo.com/read/00135533060a551c3e9d5   http://en.calameo.com/read/0013553308b5b68f6af6b   http://en.calameo.com/read/001355330a0b12f99871b   http://en.calameo.com/read/001355330051500d101ac   http://en.calameo.com/read/0013553304b1602bdeb51   http://en.calameo.com/read/00135533070c98b659c75      
That's only my listed, work in progress and practice personal work, others not to be published due to copyright ownership.

Wednesday, October 26, 2011

Gothic Cathedral Work in Progress (WIP)...

Once again  Nomeradona conduct a October Challenge for sketchup-vray artists 
First we would like to thank Al Klagge "klog"  who modeled this beautiful Gothic cathedral. He gave us the blessing to use his model for our October challenge.
You can download his model here: No material - HERE
and Here is the Choir and Nave area which does not have the which doesn't have the North and South porch facades  but light enough to be used in Sketchup - HERE
If you have Sketchup 6 and 7 download the File - HERE
Challenge Detail - HERE
process : Sketchup + vfsu + ps + coffee...

Goals: Camaraderie, celebration, learning from each other, sharing and encouraging excellence through discovery and experimentation.

2nd Place winner SVA October Challenge Winners

 Camera View5


 Camera View 4
 

Camera View 3
 

 Camera View 2 | showing the clerestory part of Gothic Cathedral
In modern usage, clerestory refers to any high windows above eye level.
In either case, the purpose is to bring outside light, fresh air, or both into the inner space.

Camera View 1


Sunday, October 23, 2011

Sketchup_artist London Daily news

Nomeradona published in http://paper.li/  my "The making of Barcelona Pavillon"...thank's again to Nomeradona and Sketchup_artist London Daily

paper.li  - LINK HERE 


TUTORIAL - HERE

Tuesday, October 18, 2011

Tips and Tricks on how to manage Shadow | Sun and Sky...

i made a simple test rendered scene and tutorial on how to manage the scene environment and illumination by adjusting the value of Turbidity | Ozone | Intensity | and Sun Size which you always use in your scene especially exterior.

TURBIDITY

OZONE

INTENSITY

SUN SIZE


Tips and Tricks : if you use physical camera, you are going to reduce all the exposure of the other lights that you have in your scene and it's good idea to reduce the intensity of the sun if you already have all the other lights in the scene.

Monday, October 10, 2011

Barcelona Pavilion Work in Progress (WIP)...THE MAKING

Nomeradona conduct a September Challenge for sketchup-vray artists
Download Model : Mies Van De Rohe's Barcelon Pavilion - HERE

Goals: Camaraderie, celebration, learning from each other, sharing and encouraging excellence through discovery and experimentation.

First of all I want to show the shadow in the entire scene and follow the steps...

Here's the scene with shadow setting...

Render Option

Clay Render setting

Sun setting

Clay Render with sun setting

Raw Image Render

After Post process
AFTERNOON SCENE

Raw Image Render

After Post process
EARLY MORNING SCENE

Raw Image Render

After Post process
NIGHT SCENE

HDRI setting | Just load the HDRI image under bitmap "M"

Clay Render with HDRI setting

Raw Image Render

After Post process
NIGHT SCENE
CHECK THE FLASH ANIMATION - HERE

Download HDRI and background Images :

HDRI
       

Tuesday, October 4, 2011

SECRET GARDEN ... SECRET MOUNTAIN ...

nothing special here...just checking which ambient is better the garden or the mountain?
entry in sketchup ur space challenge
process : su + vfsu + ps...

su model | clay render
secret mountain
secret garden

Saturday, October 1, 2011

Barcelon Pavilion Work in Progress (WIP)...WOOD SETTING

Nomeradona conduct a September Challenge for sketchup-vray artists
Download Model : Mies Van De Rohe's Barcelon Pavilion - HERE

Goals: Camaraderie, celebration, learning from each other, sharing and encouraging excellence through discovery and experimentation.

SAMPLE RENDERED WOOD
Note : I use millimeters as my primary units in all models and set up.

REFLECTION USING FRESNEL

DIFFUSE USING BITMAP

In this tutorial  I use the same bitmap material as my wood bump ... here's the trick.
BUMP USING SAME BITMAP

WOOD TEXTURE