s h o r t f o l i o . . .
Showing posts with label ANIMATION. Show all posts
Showing posts with label ANIMATION. Show all posts
Friday, January 3, 2025
Z transitions . . . 2
Labels:
ANIMATION,
sony vegas,
TRANSITIONS,
zdesign,
ZDESIGNWORKS
Monday, November 11, 2024
Z transitions . . .
Labels:
ANIMATION,
sony vegas,
TRANSITIONS,
zdesign,
ZDESIGNWORKS
Sunday, April 7, 2019
Piscine . . . a swimming pool concept animation.
Labels:
ANIMATION,
lumion3D,
PISCINE,
sony vegas,
SWIMMINGPOOL
Monday, September 3, 2018
Thursday, July 26, 2018
The Farm Pool … lumion animation
"The Farm Pool" - Relax and get away from the crowds, heat, noise and queues. Enjoy a day of nature, incredible views, friendly people, great foods and wine!
workflow : sketchup + LUMION 8 sample animation + SONYvegaspro | you can check here - IMAGE RENDER
Music Background : Fieldfare Thrush, River Current Mediun, Wishful Thinking and Wind Medium.
Music Background : Fieldfare Thrush, River Current Mediun, Wishful Thinking and Wind Medium.
Labels:
ANIMATION,
concept,
LUMION8,
Sketchup,
sony vegas,
SUFIAN,
SWIMMINGPOOL,
THEFARMPOOL,
zdesign
Thursday, July 5, 2018
BENCH CONCEPT ...
Creating A Round Table Animation using sketchup...
https://www.youtube.com/watch?v=ahNFNGfPfPw&list=PLEOh3wfHXnHg5qpXw0EBg58-Zq6OzDPlQ&index=17
Tuesday, June 26, 2018
COUNTER_3D_animate...
Monday, June 25, 2018
Lumion movie effects file (*lme file format) . . . comparison test from build mode to render output.
Lumion movie effects file (*lme)
I made a comparison from build mode to render output or even in animation, and there's a lot of trial to achieve good illumination.
From custom settings I made a trial and error to achieve good illumination in build mode but when i set to render a scene its totally different, I adjust basically around using low and high temperature with high contrast, very low sun brightness, specific amount of shadow brightness, a combination of low exposure, full hyperlight, skylight bright and saturation. I think it is important also to put cloud and sky brightness to reflect in reflective materials and overall brightness under sky and clouds are important. Tweaking those parameters around in every project since every model size and orientation along with material sets is different. Even camera angle need to adjust to get what you need. Lumion 8 become quite sensitive with all those parameters that you can see only after you render.
I use this Standard Effects in every scene :
SUN | SHADOW | EXPOSURE | REFLECTION | GLOBAL ILLUMINATION
Add some Style Effects if needed :
LENS FLARE | DEPTH OF FIELD | 2 POINT PERSPECTIVE | VOLUMETRIC LIGHT | BLOOM
To elliminate post process by adding Process Effects :
COLOR CORRECTION | SHARPNESS | SELECTIVE SATURATION | ANALOG COLOR LAB | NOISE
I made a comparison from build mode to render output or even in animation, and there's a lot of trial to achieve good illumination.
From custom settings I made a trial and error to achieve good illumination in build mode but when i set to render a scene its totally different, I adjust basically around using low and high temperature with high contrast, very low sun brightness, specific amount of shadow brightness, a combination of low exposure, full hyperlight, skylight bright and saturation. I think it is important also to put cloud and sky brightness to reflect in reflective materials and overall brightness under sky and clouds are important. Tweaking those parameters around in every project since every model size and orientation along with material sets is different. Even camera angle need to adjust to get what you need. Lumion 8 become quite sensitive with all those parameters that you can see only after you render.
I use this Standard Effects in every scene :
SUN | SHADOW | EXPOSURE | REFLECTION | GLOBAL ILLUMINATION
Add some Style Effects if needed :
LENS FLARE | DEPTH OF FIELD | 2 POINT PERSPECTIVE | VOLUMETRIC LIGHT | BLOOM
ADJUSTED COLOR CORRECTION WITHOUT POST PROCESS
To elliminate post process by adding Process Effects :
COLOR CORRECTION | SHARPNESS | SELECTIVE SATURATION | ANALOG COLOR LAB | NOISE
try to compare my screengrab images and you can check my setting for still and animation...try it !!!
Labels:
ADJUSTMENT,
ANIMATION,
COLORCORRECTION,
ILLUMINATION,
LAPLAGE,
LME,
lumion3D,
LUMION8,
Render,
SERIES,
SETTING,
STACKS,
Tips and Tricks,
tutorials,
Vray Setting
Concept Resort Villa "la plage"
workflow : sketchup + LUMION 8 sample animation + SONYvegaspro check the images HERE
Music background :
Anno Domini Beats | Awaken
River Current Mediun
and Wind Medium
Labels:
ANIMATION,
Beach House,
concept,
LAPLAGE,
LUMION8,
RESORT,
Sketchup,
sony vegas,
VILLA,
zdesign
Thursday, June 14, 2018
Concept Resort Villa "la plage" . . . Render
"la plage" - a seaside resort
Ideal place to relax by the water...a place that is a popular destination for vacations or recreation, or which is frequented for a particular purpose.
CLICK IMAGES FOR BETTER RESOLUTION
Labels:
ANIMATION,
Beach House,
concept,
LAPLAGE,
LUMION8,
RESORT,
Sketchup,
sony vegas,
VILLA,
vray 3.4,
zdesign
Monday, April 30, 2018
Tuesday, February 27, 2018
Lumion 8 . . . COURTYARD
a private open spaces or primary meeting places for some purposes, that is open to the sky.
ALL SAMPLE IMAGES
ALL SAMPLE IMAGES
Wednesday, November 15, 2017
Stone Bridge . . . mystery
Thursday, June 15, 2017
SLIDE . . .
Labels:
ANIMATION,
intro,
SLIDE,
sony vegas,
zdesign
Monday, October 31, 2016
“la piscine” SWIMMING POOL . . . Lumion animation
design concept : Fran Lopez Cordoba
process : autocad sketchup lumion sony vegas pro
audio : Angels will rise | Twisted box
"la piscine" SWIMMING POOL from zdesign media on Vimeo.
process : autocad sketchup lumion sony vegas pro
audio : Angels will rise | Twisted box
"la piscine" SWIMMING POOL from zdesign media on Vimeo.
Labels:
ANIMATION,
concept,
lumion,
Sketchup,
sony vegas,
SWIMMINGPOOL
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