s h o r t f o l i o . . .


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That's only my listed, work in progress and practice personal work, others not to be published due to copyright ownership.

Wednesday, December 23, 2015

2015 SEASONS GREETING . . .

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Monday, December 21, 2015

sculpt H O B B Y . . . IRONMAN BUST

Tuesday, December 1, 2015

Miniature Figure & Model Railroad Life Size Scale Calculator

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Typical model railroad scales 
  

Calculator
 

   1:12 Large Scale
1:13.7 7/8 inch scale
1:20.3 G, Three-Foot Gauge
on Gauge 1 Track
1:22.5 LGB and Bachman
1:24  Half scale
1:29 Aristo-Craft, USA Trains,
standard gauge on #1 gauge
1:32 I scale
1:48 O scale
1:64 S scale
1:76.2 OO scale
1:87.1 HO scale
1:120 TT scale
1:160 N scale
1:220 Z scale
Figure Size in mm (top of head)
Size Ratio
60 mm 1:30
54 mm 1:32  eye level
54 mm 1:34 top of head
38 mm 1:48
35 mm 1:52
33 mm 1:55
32 mm 1:56
30 mm 1:60  Classic 28mm © Fortress Figures 
28 mm 1:64
25 mm 1:72
20 mm 1:90
18 mm 1:101.6
15 mm 1:120
10 mm 1:183
6 mm 1:306
RR Scale/Figure Size in mm
1: Model Scale Fraction
Life Size Feet (to be scaled)
   

Click on Clear Values prior to entering any new values

Calculated Results
 
English Layout Factors
 
inches = 1 foot
inches = 1 foot (rounded)
inches (scale size)
inches (scale size rounded)
 
Metric Layout Factors
 
millimeters = 1 foot
millimeters = 1 foot (rounded)
millimeters (scale size)
millimeters (scale size rounded)

Click on Clear Values prior to entering any new values
 

For gaming figures, the formula for the ratio is 304.8 (mm per foot) multiplied by the assumed height in feet divided by the figure scale height in mm. For example, if we have a figure we assume is 6 feet to the top of the head at 54mm we have 6x304.8=1,828.8 divided by 54=33.86, rounded to 34, the ratio is 1/34. I assume 6 feet to the top of the head for size measurement and calculated the ratio accordingly. Feel free to copy the code and customize it for your particular needs. Double your money back if you are not 100% satisfied! If you have any questions or comments, you can reach me by the email on the main links page. Other than graciously providing web space for this page, the fine folks at Fortress Figures are not responsible for the content.


Monday, November 16, 2015

ANATOMY FOR SCULPTORS . . .

Understanding the human figure by :  ULDIS ZARINS with SANDIS KONDRATS
The concept of this book came from the other co-author Uldis Zarins, a classically trained sculptor. While he's learning sculpting, he was frustrated by the lack of anatomy books for sculptors, and so he decided to create such a book. The book was crowd-funded successfully on Kickstarter in May 2013

   
   
        

Wednesday, November 4, 2015

BOKEH EFFECT IN VRAY SKETCHUP . . .

Bokeh effect is defined as “the effect of a soft out-of-focus background that you get when shooting a subject, using a fast lens, at the widest aperture, such as f/2.8 or wider.” Simply put, bokeh is the pleasing or aesthetic quality of out-of-focus blur in a photograph. 

V-Ray also offers a feature to simulate this type of effect: enable the depth of field and just flag on “blades” 

Trial 1 | Aperture (f number) 8.0 | Shutter speed 300
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Trial 2 | Aperture (f number) 1.0 | Shutter speed 300
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Trial 3 | Aperture (f number) 2.0 | Shutter speed 125
Trial 4 | Aperture (f number) 2.0 | Shutter speed 60

3 important things to affect DOF "Depth of field" 
 Adjust or increase Blur DOF effect
  • Using a bigger Focal length
  • Reducing the distances from the subject (actual distance of camera to object)
  • Decreasing f-number
Note : The more you decrease the value of f_number more strong effect in DOF "Depth of field"   -  -

EV (Exposure value) a combination of a shutter speed and an aperture "f-number" setting, independent of any ISO setting.
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EV (Exposure value)
 
I have lots of trial and error...correct me if I'm wrong about the setting and I need a comments and more suggestion if you have. :) GOD BLESS

Tuesday, November 3, 2015

WOOD PARQUET FLOORING . . . VISMAT

Using Displacement | Normal | Specular maps 

Trial -   adding specular map to perpendicular slot of the Fresnel and normal map to the Reflection Glossiness slot.

 

Wednesday, October 28, 2015

Humster3D - CAR RENDER COMPETITION . . . Adjusted Model and Scene Set-up - FINAL

The concept is about saving animals, a wildlife conservation and anti poaching rescue vehicle...
Race to Save the World's Wildlife
FINAL :  humster3d.com      WIP : humster3d.com/     Inspiration :  http://savingprivaterhino.org/

Gen 8:17  - Bring out with you every living thing that is with you of all flesh—birds and animals and every creeping thing that creeps on the earth—that they may swarm on the earth, and be fruitful and multiply on the earth.”

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 enhance using fotosketcher 
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Monday, October 5, 2015

Humster3D - CAR RENDER COMPETITION . . . WIP

first time to do 3d vehicle model . . . Race to Save the World's Wildlife
The concept is about saving animals, a wildlife conservation and anti poaching rescue vehicle.
CHECK : humster3d.com/        Inspiration :  http://savingprivaterhino.org/

Gen 8:17  - Bring out with you every living thing that is with you of all flesh—birds and animals and every creeping thing that creeps on the earth—that they may swarm on the earth, and be fruitful and multiply on the earth.”

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Sunday, September 6, 2015

Monday, August 17, 2015

Epic - STONE BRIDGE . . .( the making )

A structure that spans and provides a passage over a road, railway, river, or some other obstacle
There is no complete communication system without a bridge. Laying foundations for this beautiful arched bridge where the river flows all year round was not an easy task, but the town's masons managed to built it proving them selves to be skillful engineers.
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check WIP - HERE

Thursday, August 6, 2015

Epic - GUARD TOWER . . .( final )

In dark medieval times, every city had to defend itself. Buildings like Guard Tower enable soldiers to spot the enemy on time in order to make all necessary actions to properly prepare the city for attack . . .  check WIP - HERE & HERE
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check here my reference BACKGROUND
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