s h o r t f o l i o . . .


https://farm6.staticflickr.com/5580/14769093690_4cb4c5afa8_o.jpg
                   
That's only my listed, work in progress and practice personal work, others are not to be published due to copyright ownership.
Showing posts with label STACKS. Show all posts
Showing posts with label STACKS. Show all posts

Saturday, December 17, 2022

Lumion - 12 . . . lme

Lumion 12’s improved scene - building workflow makes it easier and faster than ever to access the vast content library, fine-tune effects and add the right contextual elements and details to your render.

New Features in Lumion 12 . . .

Volumetric Spotlights Effect, Surface Decals, Character Billboard, New objects in the Object Library: 570 in total, Improved Materials workflow, LiveSync for Autodesk FormIt, License plates (New object category), New objects (Lumion 12), New materials, Settings – Editor Resolution, Custom materials library, Landscape cutter, Improved Mass Placement workflow, Movie Editor and Clip Editor interface update.


Monday, January 28, 2019

POLYGON...final

polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

Wednesday, October 3, 2018

The Farm Pool ... Lumion render (update)

"The Farm Pool" - Relax and get away from the crowds, heat, noise and queues. Enjoy a day of nature, incredible views, friendly people, great foods and wine! workflow : sketchup + lumion8...check previous concept

Thursday, September 27, 2018

The Farm Pool ... Lumion render (REVISED 1) with Tips and Tricks

"The Farm Pool" - Relax and get away from the crowds, heat, noise and queues. Enjoy a day of nature, incredible views, friendly people, great foods and wine! workflow : sketchup + lumion8...check previous concept

code : P20_PRINT_DAY_BRIGHT *
code : FLYTHROUGH_DAY_BLOOM *
code : P20_PRINT_DAY_BRIGHT_lighting *
code : P19_PRINT_NIGHT_BRIGHT *
code : FLYTHROUGH_NIGHT_BLOOM *
code : P19_PRINT_NIGHT_BRIGHT_lighting *

Tutorial : How to render the "Lighting" pass and other additional output like Depth, Normal, Specular, SKYalpha, and MATid...(follow the number steps)
       1- Flythrough
       2- RenderClip
       3- Current Shot
       4- Check additional output to render separately,
       5- Choose size render image.
       6- then save and hit render...voila!!!

Wednesday, July 18, 2018

LUMION EFFECT STACKs (lme)...SAMPLE

This stacks are my personal setting according to my scene setup and orientation of sun and sky in every angle using different kind of effects, hope you can try it and if you want just check below and load directly to your lumion.
This process is easy in Lumion, nevertheless you can make it even faster by re-using previous effects. Lumion allows you to copy/paste individual effects and combinations of effects (called effect stacks) for use in different images or animations. You can do this by either copy-pasting in a single project or by saving and loading between one Lumion project and another. This helps save even more time in achieving high quality images, movie clips or 360 panoramas.




LUMION EFFECT STACKS (lme)_2

HINT : after render in lumion, open the render image with stack 2 lme in photoshop and overlay stack 1 lme with 20 percent opacity and check the difference.

check all my lumion render - HERE

Monday, June 25, 2018

Lumion movie effects file (*lme file format) . . . comparison test from build mode to render output.

Lumion movie effects file (*lme)

I made a comparison from build mode to render output or even in animation, and there's a lot of trial to achieve good illumination.
From custom settings I made a trial and error to achieve good illumination in build mode but when i set to render a scene its totally different, I adjust basically around using low and high temperature with high contrast, very low sun brightness, specific amount of shadow brightness, a combination of low exposure, full hyperlight, skylight bright and saturation. I think it is important also to put cloud and sky brightness to reflect in reflective materials and overall brightness under sky and clouds are important. Tweaking those parameters around in every project since every model size and orientation along with material sets is different. Even camera angle need to adjust to get what you need. Lumion 8 become quite sensitive with all those parameters that you can see only after you render.

I use this Standard Effects in every scene : 

SUN | SHADOW | EXPOSURE | REFLECTION | GLOBAL ILLUMINATION

Add some Style Effects if needed :

LENS FLARE | DEPTH OF FIELD | 2 POINT PERSPECTIVE | VOLUMETRIC LIGHT | BLOOM
ADJUSTED COLOR CORRECTION WITHOUT POST PROCESS

To elliminate post process by adding Process Effects :

COLOR CORRECTION | SHARPNESS | SELECTIVE SATURATION | ANALOG COLOR LAB | NOISE

try to compare my screengrab images and you can check my setting for still and animation...try it !!!