s h o r t f o l i o . . .


https://farm6.staticflickr.com/5580/14769093690_4cb4c5afa8_o.jpg
                   
That's only my listed, work in progress and practice personal work, others are not to be published due to copyright ownership.

Friday, December 19, 2014

Making of “My tin scrap toy” . . .

http://humster3d.com/wp-content/uploads/2014/12/17/MAKINGOF_MYTINSCRAPTOY_15.jpg

First of all, I would like to congratulate the three winners in this competition “Most Legendary Car” especially to Ernest Kośka – First place winner. I know that this guy has a keen eye in details.  Ok Let’s start what I’ve got . . .

Reference

First, I began to collect the best possible reference and info, images, materials, etc. about legendary car based on my life style and story from childhood… it says, “I didn’t try any of the advanced technology toy like remote control cars… so I decided to make my own style of toy car made of scrap tin can, bottle cap, electrical plastic wire, tie wire, long bolt with nut and rubber, etc.”

Modeling

The most exciting part of the 3d model is to show it into pieces with detailed caption and some information. My basic tools and plugin that I use in modeling: Follow me tools, Offset push and pull, Intersect and trim, Round corners and bevel edges, Artisan and shape bender.

Other Entourage

Grass Vrmesh and model from 3dwarehouse gallery.

Lighting test

I use always Clay render using override material for checking of sun lighting and drop shadow softness, and also after you can save the IR and LC to load and use it for final renderings (save parsing time).

Texturing material

In this simple tutorial showing that the exploded material are on top of the exploded model projected on the center part, just 1 click on the paint dropper, then 2 and 3.

Sketchup scene layout

Entire 3d model scene layout with texture and sun shadow setting.

Texturing sample

I think this is the tricky part in all Vray material by adding reflection, balancing parameters, add some filters in the material. In this simple tutorial, I want to show you how to separate some parts of non reflective material using dirt map.

Environment sun setting

From default setting I adjust only the sun size 1 to 5 to make shadow not too much sharp.

Other parameters

From default setting I adjust only DMC sampler, Output, IRR and LC.

Raw render output

Final image resolution is 3000 × 1949 pixels. My computer is very slow and it took me about 9 hours to render the scenario.

Post processing

Post processing was performed only in Photoshop with too much trial and error masking and layering.

Here’s my collection of crop image to highlights the scene and add more drama.

Here’s my individual layer and masking of different texture.
 








Adjusted brightness and contrast base on my preferences.

My tin scrap toy ENTRY.

Thank you very much.

Zernan Suarez  -  http://humster3d.com/2014/12/17/making-of-my-tin-scrap-toy/

2 comments:

  1. You actually make it seem so easy with your presentation but I find this topic to be really something which I think I would never understand. It seems too complicated and extremely broad for me. I’m looking forward to your next post, I will try to get the hang of it!
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  2. You actually make it seem so easy with your presentation but I find this topic to be really something which I think I would never understand. It seems too complicated and extremely broad for me. I’m looking forward to your next post, I will try to get the hang of it!
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    ReplyDelete